Nice! Do they come with achievement points? I want one.
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I’ve wanted to play an Old West video game for quite a while. Gun was supremely disappointing but one of my favorite video game publishers, Rockstar, is coming out with a sequel to their cowboy shoot-em-up, Red Dead Revolver, with Red Dead Redemption–an open-world, wild, wild west game. It drops on Tuesday. Can’t wait. Found at YouTube from RockstarGames.
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These are my links for today, January 27, 2006:
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I was planning on doing a wish list of features I’d like to see in the next version of Grand Theft Auto. One was the ability to create mayhem at a sports stadium filled with people. I’d like to be able to sneak into a football stadium packed with people watching their hometown team and snipe at people and sorta just create panic in the stadium ala Black Sunday.
GTA does a pretty good job at having the ambient AI (artificial intelligence) characters in the game react realistically but usually it’s groups of people, three or four in a bunch, who react. I can’t recall seeing more AI characters reacting to something you, as a player, have done.
I ran across an article on Xbox.com about the Xbox 360′s artificial intelligence capabilities that explains why you don’t see massive crowd reactions to player actions in games. The article quotes Chris Satchell, General Manager of the Game Developers Group at Microsoft, explaining what the computational processing power of the Xbox 360 will mean for next-gen games beyond beautiful, high-definition graphics and 5.1 Dolby surround sound:
"I love it when you take an NPC [non-player character] and give it some really simple rules—by itself, it looks okay—then you put 10 of them together and the interaction makes things start to look interesting. Then you put 100 of them together, then you put 500 of them together…the emergent behavior is really amazing."
"You plug in some really simple things [A.I. rules]—fleeing behavior, avoidance, fright—you put these emotions in and you run it with 30 NPCs, you get one type of behavior. You run it with 500 NPCs, and you get a film. You see a scene and now you’ve got enough processing power to run 500 NPCs, with enough processing power to render them and to do collision for them, you get experiences in games you’ve never seen before."
So not only will the Xbox 360 improve dramatically from a look and sound standpoint, gameplay itself will be improved and more realistic.
Add to this the graphics improvements and sound system improvement and the next-gen systems will bring video gaming a large step closer to the holy grail of gaming: photorealism.
Take a look at Madden 06 for Xbox 360 trailers at GameInformer.com. The graphics are clearly vastly improved over the curent-gen version of the game. Much sharper and more detailed. Take a look at Brett Favre‘s face in the Packers vs. Vikings clips and you’ll see the character actually looks like Farve. The players’ movements are also immensely improved; they are much more fluid and natural.
Couple these improvements with the built in 5.1 Dolby surround sound support and the improvment in the realism of the games becomes obvious. You may be able to hear a fan heckling the quarterback in the stands on the right-hand side. Or in first person shooters, you may be able to hear shots coming from behind you on your left, allowing you to wheel around to face the threat without ever having seen it.
Games need to get to the point where it becomes less and less obvious that you’re playing a video game and more like you are a participant in a drama. That requires realism and realism, ultimately, is where video games must improve if the industry is to elevate itself above films as the predominant entertainment and art form. The Xbox 360 will help the industry reach that goal.
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Video games morphing into movies is nothing new, but I am following the Halo movie developments with great fascination. Yesterday it became official; Fox and Universal closed a deal with Microsoft to put the mega hit video game on the silver screen, Variety reported.
I’m fascinated with Halo, the movie, because I’m a fan of the game but also because it interests me as a pop culture phenomenon and from a marketing perspective.
It’s no surprise to anyone who has followed Microsoft over the years that the company tried to play hardball over the rights to the Alex Garland (28 Days Later) script. It makes sense, too. For a property whose two versions have generated more $600 million in sales, it is only logical to want as much control as possible over related products. One of the reported stipulations to the rights was that production of the film would take place under the auspices of Bungie Studios, the Microsoft-owned developer of Halo.
Looks like Microsoft didn’t get the control they were looking for, though. According the Variety article, Microsoft "is now guaranteed extensive consultation on the project, but won’t have approval over any elements." Rather than having creative control, Bungie employees will serve as creative consultants.
Considering the robust sales for the Halo franchise and the video game’s nearly fanatical following, the built-in audience for the film is significant. The fans of the game are practically a self-generating buzz machine. Hard core gamers are frequent contributors for online forums where they discuss all aspects of the game. The built-in communication features of Halo using Xbox Live helps gamers create buzz amongst themselves. The Internet is rife with speculation about the movie, with people wondering if Ridley Scott will direct and Ed Harris and Samuel L. Jackson star in the movie.
The nature of the Halo fan base helps explain why two Hollywood studios would agree to take the rare step of collaborating on a movie.
The thing to remember is that most people think Microsoft is a technology company. But it really isn’t–at least that’s not their expertise. Sure, they sell software but they excel at marketing it. Microsoft is less a technology company than a marketing firm.
So look at the timing. The movie is slated for a Summer 2007 release. Microsoft’s next-generation video game console, Xbox 360, will be available for this holiday season, probably in November. Halo 3, which will be designed specifically to take advantage of the new high-definition capabilities of the Xbox 360, is scheduled for release in the second quarter of 2006. And that gives it just enough time for sales to taper off for the release of the movie to boost additional sales. I wouldn’t be surprised to see Bungie develop additional maps and/or vehicles specifically tied to the movie and available as a download through Xbox Live.
Halo The Movie should be a textbook case in marketing convergence with each product driving sales of the other.
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I’ve always thought that the Bourne movies, The Bourne Identity and The Bourne Supremecy
would make fantastic video games what with all the car chases, fighting and sniping.
Looks like Vivendi Universal Games thinks so, too. They just bought the right to develop video games based on the literary works of the late thriller novelist Robert Ludlum.
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Microsoft has announced the pricing for their next-generation console Xbox 360 and it’s gonna be mighty expensive.
In order to offer a more attractive price point, they’ll be releasing two versions of the console, the Xbox 360 and the Xbox 360 Core, at $399 and $299, respectively.
The Xbox 360 will include the Console, a 20-gig hard drive, a wireless controller, an Xbox 360 faceplate, a headset (no word on whether or not it’s wireless), a component HD AV cable and ethernet cable, an Xbox Live Silver membership and a Media remote control. Also note that there is only one controller.
The Xbox 360 Core will include the console, a wired controller, a faceplate, an Xbox Live Silver membership and a standard AV cable.
GameSpot quotes a securities analyst who calls the $299 price point a publicity stunt: "They’re doing it to say they are launching at $299. The hardcore guys will absolutely not buy the $299 model…only a complete idiot would buy the $299 model."
Can’t say I disagree, especially when you consider that you’ll need a hard drive if you want to play your existing Xbox games on the console.
Game Informer just wants to know how much the whole thing will realistically cost.
So do I. So when I saw the price points and looked what each console came with, it was clear I’d have to buy the $399 model. Okay, so that’s $400 bucks for the console, I’ll need another controller, so throw in another $40 for that, I don’t have to, but I’ll want to go wireless, so that’s another $100 for networking adapter. That’s $540, so far.
And I still don’t have any 360 games. Sure, with my $400 model, I’ll be able to play my old skool Xbox but, damn, when you got a new tricked out toy, you really gotta go full out and see what it can do. There are two games that I would want to play out of the 360 (X)box, if you will: Madden 06 and Ghost Recon Advanced Warfighter. At sixty bucks a 360 game, that’s another $120. We’re up to $660, ad some tax, and we’re looking at nearly $700.
Looks like Christmas will only come for me this year.
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The media blitz has begun.
Actually, it began quite some time ago but it has stepped up now that Madden NFL 06 is in stores. I unfolded my Star Tribune this morning and saw on the top banner of the front page a Madden-generated Ken Irvin (why Ken Irvin, I don’t know) next to a headline of "Madden ’06 – One thing’s for certain–it’s got game."
Inside the paper, on the front page, below the fold of the Metro section, was the article "Twin Cities mad for Madden"
Last night, the NFL Network aired a show called the Making of Madden. It was an absolutely fascinating look at how video games such as Madden are made and how they produce the stunning realism for which they are known. Fortunately, you don’t have to get the NFL Network in order to see them because they are online at NFL.com: Watch it online in parts 1 and 2.
The reviews are in and, as you might expect, they are all pretty favorable. IGN.com says the game is great but that EA hasn’t outdone themselves this time. GameSpot gives the game an 8.2 rating largely because they’re not sold on the addition of the Quarterback Vision feature. But the leading video game publication, the Minneapolis-based Game Informer, gave Madden NFL 06 a thumbs-up, saying "Many questioned the fact that EA may lighten up on the innovation factor since they’ve wiped out the competition, and they’ve got the next generation creeping up on them, but fortunately this is not the case."
The EA Tiburon team even released a special video featuring Florida Governor Jeb Bush laying a wicked hit on his brother, President Bush, on route to a touchdown. The video was produced as a surprise for the Florida Governor when he visited the Electronic Arts studios in Maitland, Florida.
Madden has also become a launching pad for new music and this year’s soundtrack features such bands as the Foo Fighters, Hot Hot Heat, and Godsmack. You can listen to the soundtrack at the Madden 06 site.
Yesterday, KFAN had an Electronic Arts representative on the P.A. & Dubay show talking about Madden 06 and he claimed that the Vikings would be one of the top teams to play this year because of their improved defense. Sweet.
Speaking of which, I’d be remiss if I did not point out that the updated Vikings 2005 Roster I made after free agency and the draft to reflect the Vikings current roster, was…disastrously wrong. I clearly don’t know what ratings formula EA uses, because I gave my rookies far too high player ratings, as many of you astute readers pointed out. Check out IGN.com for the 06 player ratings.
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