After a long off-season full of cravings for professional football, and the painfully Tanking Twins, it felt awfully good to finally watch a real football game, even if it was preseason.

It seems I alone among my friends really cares all that much for preseason games. So I had The Veteran and Phone Assassin and Delicious and Bottom Line over for the game last night and, I gotta tell you, KSTP’s got to get on the high-def bandwagon. Not only is KSTP the only local station that does not have a high-def channel (I’ve got the WB in high-def, for gawd sakes!) but they don’t have a digital channel either. What that translates to on my beautiful HDTV is a picture that looks like someone overcompressed in Photoshop–blurry with bleeding colors. I had to move further away from the screen to improve the quality of the picture!

Thankfully, the NFL Network will broadcast the game again on Sunday at 6 p.m. on their digital channel. (If you don’t get the NFL Network and you missed the game, you can catch the rebroadcast on KSTC 45 on Sunday at 3.p.m. If you want to check out Randy’s new digs, they’re broadcasting the Raiders/9ers game at 9 p.m.)

That, of course, did not stop me from watching the game.

The first drive was beautiful to behold, especially Daunte‘s falling-down bullet to Travis Taylor at the sidelines and Nate Burleson‘s catch-and-run TD (which, by the way, the Strib refused to give him credit for in their box score stats).

The defense left a bit to be desired by getting pushed all over the field and letting Priest Holmes kick their butts but it was nice to see them stiffen and keep the Chiefs out of the end zone.

For my money, the most encouraging defensive play was Darren Sharper‘s near interception in the end zone. Last year, the 5′-9" Antione Winfield discussed a technique he uses against taller receivers. Since against a 6′-4" receiver with long arms, a smaller guy like Winfield sometimes has to conceed the catch to the receiver but then try and stip it from him as he’s pulling the ball to his body. It looked to me like that is what Sharper did on the play. But the replay revealed that Sharper’s head was trained on the ball as it came in and his hands were in a receiver’s over-the-shoulder-catch position as the ball came. He was going for the pick.

"That’s something we haven’t seen in our safeties," The Veteran said to me.

Uh-huh!

Sharper’s going to be a major addition to our defense.I know this because during the first game I played in Madden NFL 06, Sharper had two picks.

You could practically feel the collective head shake of Vikings fans everywhere during our first punt attempt: A 29-yard whimper of a punt by Aussie Rules punter Darren Bennett with a cream topping of an illegal formation penalty. 

Here we go again!

CUT TO: Shot of Rusty "Special Teams Guru" Tillman, sweating from the shoulders down (prompting Phone Assasin’s disgust), angrily talking to a Viking player.

The shot could have been spliced in from any game last year. Jeeze.

This should be the year that we determine if Tillman is actually a guru afterall who simply did not have the players to make his genius shine. I dunno–I’ve seen scant evidence of it but yesterday was a good start.

After the initial special teams flub, they started to look more like an asset than the liability they were last year. We’ve got a legitimate neck-and-neck kicking competition raging, with Aaron Elling hitting a 40 yarder, and Paul Edinger hitting a 48 yarder.

A. Forty. Eight. Yarder. When was the last time we had a kicker even attempt a field goal that long? Since 1995, maybe, when we had Fuad Reveiz?

The coverage units did a respectable job, especially by downing Travis Dortsch’s punt at the Chiefs’ eight yard line. We haven’t seen that in a while, either.

Mewelde Moore’s 43-yard kick off return was extended by the facemask penalty he got at the end and "sure-hands" man, Keenan Howry muffed a punt but recovered.

Finally, I thought 7th round draft pick Adrian Ward, the final piece of the Randy Moss trade, looked awfully good and he was in good company, tied with Antoine Winfield and Ralph Brown (who also looked good) for second-most tackles on the team.

All in all, not bad. Not bad at all for a first pre-season game.

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When reading about the soon-to-be released video games King Kong and Ghost Recon Advanced Warfighter, it occurred to me that both games were attempting to overcome the same problem: The disruption that the Heads Up Display (HUD) gaming interface causes to the realism of the gaming experience. Particularly in first person shooters, the HUD’s persistent presence is a constant reminder to the gamer that his experience is an artificial one.
If game are to progress to the point any science fiction reader or sci-fi movie buff expects them to, then the problem of the HUD must be overcome. A screen with a superimposed map and health bar and weapons/ammo inventory floating in the corner mimics no reality we currently experience. The information the HUD provides is crucial to gameplay but game creators must find a more clever or creative way to present this information to the gamer in a way that it does not interrupt the realism of the game experience.
The solution that Michel Ancel took with Ubisoft‘s King Kong is to remove the HUD entirely. In an interview in the August issue of Game Informer, Ancel observed: "I think it’s creating something different by having nothing onscreen…We don’t need a big arrow showing you the danger in this direction." See GameSpot’s interview with Ancel.
In Kong, for example, when your player is harmed, his vision blurs and turns red. That’s a far more natural method of conveying health status than a persistent health bar.
Ghost Recon Advanced Warfighter takes the opposite approach, solving the HUD problem by making the HUD central to the story. As an advanced warrior, you will naturally be viewing the world through a high-tech set of goggles. Ubisoft has decided to make it obvious that the gamer is looking through the eyes of the soldier’s goggle, and then lays all the traditional HUD information within that natural context. (View GameSpot’s video trailer of the game to see exactly how this looks. The video clip also reveals the very nice touch Ubisoft include of augmented reality)
Both approaches are sound but, more importantly, the are a conscious indictment of the artificiality of the current use of the HUD.

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